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mikk_ni3_92 2009年11月09日(月) 18:45:16
現在地 >> メニュー >> GLUI >> GLUI::03 >> GLUI::03::まとめ2
関連:GLUI::03::まとめ1
関連:GLUI::03::まとめ1
#include <gl/glut.h>
#include <gl/glui.h>
//----------- 各種外部変数 ---------------//
int glutWinId;//ウィンドウID
//平行移動
float trans_ary[2]={0,0};
float trans_aryZ[]={0};
void drawXYZ();
//---------------- 各種コールバック ----------------------//
void idle()
{
glutSetWindow(glutWinId);
glutPostRedisplay();
}
//ディスプレイのコールバック
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(5.0, 10.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glColor3f(0,1,0);
glPushMatrix();
glTranslatef(trans_ary[0],trans_ary[1],trans_aryZ[0]);
glutWireTeapot(1);
glPopMatrix();
drawXYZ();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, (double)w / (double)h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
}
//------------- OpenGLの初期設定 ------------------//
void GLUT_INIT()
{
glutInitDisplayMode(GLUT_RGBA| GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(640,480);
glutWinId = glutCreateWindow("GLUT And GLUI");
}
void GLUT_CALL_FUNC()
{
glutDisplayFunc(display);
glutReshapeFunc(reshape);
}
void MY_INIT()
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glEnable(GL_DEPTH_TEST);//ZバッファON
}
//--------- GLUTの初期設定 -----------//
void GLUT_INITs(int *argcp, char **argv)
{
glutInit(argcp,argv);
GLUT_INIT();
GLUT_CALL_FUNC();
MY_INIT();
}
//------ メイン関数 ----------//
int main(int argc, char *argv[])
{
GLUT_INITs(&argc, argv);
//GLUIの初期設定
GLUI *glui = GLUI_Master.create_glui("GLUI Window");
glui->add_statictext( "Simple GLUI Example" ); //テキスト
GLUI_Translation *gluiTrans1 = new GLUI_Translation(glui,"TransXY",GLUI_TRANSLATION_XY,trans_ary);
gluiTrans1->set_speed(0.1);
gluiTrans1->set_alignment(GLUI_ALIGN_RIGHT);//配置は右よせ
GLUI_Translation *gluiTrans2 = new GLUI_Translation(glui,"TransZ",GLUI_TRANSLATION_Z,trans_aryZ);
gluiTrans2->set_speed(0.1);
gluiTrans2->set_h(150);
gluiTrans2->set_w(150);
glui->set_main_gfx_window(glutWinId);
GLUI_Master.set_glutIdleFunc( idle );
glutMainLoop();
return 0;
}
//-------------- ここで各種関数 ------------------//
void drawXYZ()
{
glBegin(GL_LINES);
glColor3f(0.f, 1.f, 0.f);
glVertex2f(0.f,0.f);
glVertex2f(0.f,100.f);
glColor3f(1.f, 0.f, 0.f);
glVertex2f(0.f,0.f);
glVertex2f(100.f,0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f,0.f,0.f);
glVertex3f(0.f,0.f,100.f);
glEnd();
glColor3f(1,1,1);
}
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