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Bpymenus2.45_15


Blender2.45(sub 15)、BpyMenusからWikiに表示できる形式にコンバート。但し、意図的に(?)数行無視しています。

Version2.45_15(SVN trunk rev.13888,Win32,rar package)


graphicall.orgにいってダウンロードしたパッケージから。
http://www.graphicall.org/builds/index.php
SVN trunk - revision 13888(Tile texture!+new bevel tools+CLOTH modif+Zmask+AAO!+ scripts)

ちなみに、rarの解凍はLhaplus for windows 1.53 使っています(問題なく解凍できているようです)。

Animation

Filename Command Description Version
blenderLipSynchro.py BlenderLipSynchro Import phonemes from Papagayo or JLipSync for lip synchronization 242
camera_changer.py Camera Changer Create script link to change cameras (based on their names) during an animation 234
envelope_symmetry.py Envelope Symmetry Make envelope symetrical 234
widgetwizard.py Shape Widget Wizard Adds Widgets for Driven Shapes 238
animation_trajectory.py Trajectory See Trajectory of selected object 243

Export

Filename Command Description Version
3ds_export.py 3D Studio (.3ds)... Export to 3DS file format (.3ds). 243
ac3d_export.py AC3D (.ac)... Export selected meshes to AC3D (.ac) format 243
export_fbx.py Autodesk FBX (.fbx)... Selection to an ASCII Autodesk FBX 244
BezierExport.1.py Bezier export Export bezier circles to an svg vector file 243
collada_export.py COLLADA 1.3.1 (.dae) ... Export scene to COLLADA format (.dae) 240
colladaExport14.py COLLADA 1.4(.dae) ... Export scene from Blender to COLLADA 1.4 format (.dae) 241
export_cal3d.py Cal3D (.cfg .xaf .xsf .xmf .xrf)... Export armature/bone/mesh/action data to the Cal3D format. 243
off_export.py DEC Object File Format (.off)... Export selected mesh to DEC Object File Format (*.off) 232
DirectX8Exporter.py DirectX (.x)... Export to DirectX text file format format for XNA Animation Component Library. 242
export_curves_fcollada-1.1.py FCollada (Curves only) (.dae)... Save Selected Curves to COLLADA .dae file 243
lightwave_export.py LightWave (.lwo)... Export selected meshes to LightWave File Format (.lwo) 243
export_lightwave_motion.py Lightwave Motion (.mot)... Export Loc Rot Size chanels to a Lightwave .mot file 241
export_m3g.py M3G (.m3g, .java)... Export to M3G 244
md2_export.py MD2 (.md2) Export to Quake file format (.md2). 243
flt_export.py OpenFlight (.flt)... Export to OpenFlight v16.0 (.flt) 245
export-iv-0.1.py OpenInventor (.iv)... Export to OpenInventor file format. (.iv) 236
export_map.py Quake 3 (.map) Export to Quake map format 243
raw_export.py Raw Faces (.raw)... Export selected mesh to Raw Triangle Format (.raw) 242
save_theme.py Save Current Theme... Save current theme as a BPython script 242
xsi_export.py SoftImage XSI (.xsi)... Export to a SoftImage XSI file 236
ply_export.py Stanford PLY (*.ply)... Export active object to Stanford PLY format 241
vrml97_export.py VRML97 (.wrl)... Export to VRML97 file (.wrl) 241
export_mdd.py Vertex Keyframe Animation (.mdd)... Animated mesh to MDD vertex keyframe file. 242
export_obj.py Wavefront (.obj)... Save a Wavefront OBJ File 243
x3d_export.py X3D Extensible 3D (.x3d)... Export to Extensible 3D file (.x3d) 235
xfig_export.py xfig export (.fig) Export selected mesh to xfig Format (.fig) 244

Import

Filename Command Description Version
3ds_import.py 3D Studio (.3ds)... Import from 3DS file format (.3ds) 244
ac3d_import.py AC3D (.ac)... Import an AC3D (.ac) file. 243
import_dxf.py Autodesk DXF (.dxf) Import for DXF geometry data (Drawing eXchange Format). 244
collada_import.py COLLADA 1.3.1 (.dae) ... Import scene from COLLADA format (.dae) 237
colladaImport14.py COLLADA 1.4(.dae) ... Import scene from COLLADA 1.4 format (.dae) 241
off_import.py DEC Object File Format (.off)... Import DEC Object File Format (*.off) 242
DirectX8Importer.py DirectX(.x)... *No description* 244
lightwave_import.py LightWave (.lwo)... Import LightWave Object File Format 239
import_mdd.py Load MDD to Mesh RVKs baked vertex animation to active mesh object. 242
md2_import.py MD2 (.md2) Import from Quake file format (.md2). 239
bvh_import.py Motion Capture (.bvh)... Import a (.bvh) motion capture file 242
flt_import.py OpenFlight (.flt)... Import OpenFlight (.flt) 245
paths_import.py Paths (.svg, .ps, .eps, .ai, Gimp) Import a path from any of a set of formats (still experimental) 233
slp_import.py Pro Engineer (.slp)... Import Pro Engineer (.slp) File Format 232
raw_import.py Raw Faces (.raw)... Import Raw Triangle File Format (.raw) 242
ply_import.py Stanford PLY (*.ply)... Import a Stanford PLY file 241
import_obj.py Wavefront (.obj)... Load a Wavefront OBJ File, Shift: batch import all dir. 242

Materials

Filename Command Description Version
autoname_material_textures.py Auto Name Material Textures Auto names all textures a material is using. 237
material_works.py Material Works *No description* 241

Mesh

Filename Command Description Version
BMAE_v1.2.py BMAE v1.2 Edit Mesh Atrributes 244
bevel_center.py Bevel Center Bevel selected faces, edges, and vertices 243
mesh_cleanup.py Clean Meshes Clean unused data from all selected mesh objects. 242
rvk1_torvk2.py Deformed mesh to Rvk Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj 243
discombobulator.py Discombobulator Adds random geometry to a mesh 237
mesh_edges2curves.py Edges to Curve Edges not used by a face are converted into polyline(s) 241
mesh_geom_tool.py Geom Tool Make different geometric operations like projection or intersection. 242
Inset.2.py Inset Inset a selection of faces 245
mesh_mirror_tool.py Mirror Vertex Locations & Weight Snap Verticies to X mirrord locations and weights. 241
NormalSmooth.6.py NormalSmooth Smooth the selected verts in your mesh 245
mesh_poly_reduce.py Poly Reducer Removed polygons from a mesh while maintaining the shape, textures and weights. 243
mesh_wire.py Solid Wireframe Make a solid wireframe copy of this mesh 243
mesh_solidify.py Solidify Selection Makes the mesh solid by creating a second skin. 243
mesh_unfolder.py Unfold Unfold meshes to create nets 245
unweld.py Unweld vertex/ices Unweld all faces from a (or several) selected and common vertex. Made vertex bevelling 243
vertex_align_v070324.py Vertex Align align selected points inside the mesh 243
vertex_noise_v070507.py Vertex Noise add some random distortion to a selected mesh 2

Misc

Filename Command Description Version
flt_palettemanager.py FLT Palette Manager Manage FLT colors 240
flt_toolbar.py FLT Toolbar Tools for working with FLT databases 240
4mm_layer_manager.py Layer Manager Layer Management 237
ProjectCursor.2.py Project Cursor Put the cursor where the vertex normals of a mesh intersect 245
Babynou_wiresolid_v1.2.py Rendu complet avec Wire Preparer la scene pour un rendu de type Wire sur solide 242

Object

Filename Command Description Version
blend_info.py .blend info Shows some info and statistics about the openned .blend 241
object_apply_def.py Apply Deformation *No description* 242
Auto_Tile.py Auto Tile creates tiled clones 244
Axiscopy.py Axis Orientation Copy Copy local axis orientation of active object to all selected meshes (changes mesh data) 242
object_batch_name_edit.py Batch Object Name Edit Apply the chosen rule to rename all selected objects at once. 240
blender_measurement_tool_v070621.py Blender Measurement Tool helps to create measurements and display these in your scene 244
mesh_boneweight_copy.py Bone Weight Copy Copy Bone Weights from 1 mesh, to all other selected meshes. 243
catenary.py Catenary shape of a perfectly flexible chain suspended by its ends and acted on by gravity 2
object_cookie_cutter.py Cookie Cut from View *No description* 234
spiral_stair06.py Create Spiral Stair creates a spiral staircase 242
obdatacopier.py Data Copier Copy data from active object to other selected ones. 232
object_drop.py Drop Onto Ground Drop the selected objects onto "ground" objects 245
object_find.py Find by Data Use Find an object by the data it uses 242
lamp_widgets.py Lamp Widgets Displays extra info on each lamp on scene 241
renameobjectbyblock.py Object Name Editor GUI to select and rename objects. 232
quantitiesbill.py Quantities Bill Creates a quantities bill for the selected objects 242
object_random_loc_sz_rot.py Randomize Loc Size Rot Randomize the selected objects Loc Size Rot 241
object_sel2dupgroup.py Selection to DupliGroup *No description* 243
spirals.py Spirals Make spirals 242
object_timeofs_follow_act.py TimeOffset follow Active ActObs animated loc sets TimeOffset on other objects at closest frame 245
uvcopy.py UV Copy from Active Copy UV coords from a mesh to another that has same vertex indices 242

Render

Filename Command Description Version
render_save_layers.py Save Render Layers... Save current renderlayers as a BPython script 245

System

Filename Command Description Version
console.py Interactive Console Interactive Python Console 237
config.py Scripts Config Editor View and edit available scripts configuration data 236

UV

Filename Command Description Version
normal_based_mapping_v070807.py Normal Based Mapping creates mapping coordinates based on the normals of a mapping help object 244
uv_export.py Save UV Face Layout... Export the UV face layout of the selected object to a .TGA or .SVG file 242
uv_seams_from_islands.py Seams from Islands Add seams onto the mesh at the bounds of UV islands 243
uv_space_coordinator_v070706.py UV-Space-Coordinator Allows some work on the uv coordinates of a selected mesh (scale, arrange, export) 243

Image

Filename Command Description Version
image_billboard.py Billboard Render on Active Selected objects and lamps to rendered faces on the act mesh 242
image_auto_layout.py Consolidate into one image Pack all texture images into 1 image and remap faces. 243
image_edit.py Edit Externaly Open in an application for editing. (hold Shift to configure) 242
image_info.py Image Information Shows information about the currently displayed image. 241

Wizards

Filename Command Description Version
Auto_Masonry.py Auto Masonry Builds a masonry wall, path, etc. 244
AutoSaveRender.1.py Autosave Render Automaticly save every rendered image 245
BlenderCaliper.1.4.py Blender Caliper Display measurements in your scene. 243
MaBaker.0.3.py MaBaker Create uv colour according to the angle of each edge. 241
MaSelf.0.1.py MaSelf Generate UV colours depending on the angles of the edges. 242
ReallyBigRender.1.py ReallyBigRender.py *No description* 242
wizard_curve2tree.py Tree from Curves Generate trees from curve shapes 245

FaceSelect

Filename Command Description Version
faceselect_same_weights.py Same Weights... Select same faces with teh same weight for the active group. 241

WeightPaint

Filename Command Description Version
weightpaint_clean.py Clean Weight... Removed verts from groups below a weight limit. 241
weightpaint_copy.py Copy Active Group... Copy the active group to a new one 243
weightpaint_envelope_assign.py Envelope via Group Objects Assigns weights to vertices via object envelopes 242
weightpaint_grow_shrink.py Grow/Shrink Weight... Grow/Shrink active vertex group. 241
weightpaint_invert.py Invert Active Group Invert the active vertex group 245
weightpaint_normalize.py Normalize/Scale Weight... Normalize the weight of the active weightgroup. 241
weightpaint_average.py Vertex Groups Island Average Average the vertex weights for each connected set of verts 243
weightpaint_gradient.py Weight Gradient... Click on the start and end grad points for the mesh for selected faces. 241

VertexPaint

Filename Command Description Version
vertexpaint_from_material.py Copy from Material... Writes material diffuse color as vertex colors. 242
vertexpaint_selfshadow_ao.py Self Shadow VCols (AO)... Generate Fake Ambient Occlusion with vertex colors. 241
vertexpaint_gradient.py VCol Gradient... Click on the start and end grad points for the mesh for selected faces. 241

UVCalculation

Filename Command Description Version
uvcalc_quad_clickproj.py Click project from face 3 Clicks to project uvs onto selected faces. 242
uvcalc_follow_active_coords.py Follow Active (quads) Follow from active quads. 242
uvcalc_lightmap.py Lightmap UVPack Give each face non overlapping space on a texture. 242
uv_from_adjacent.py UVs from unselected adjacent Assign UVs to selected faces from surrounding unselected faces. 242
uvcalc_smart_project.py Unwrap (smart projections) UV Unwrap mesh faces for all select mesh objects 240

Armature

Filename Command Description Version
armature_symmetry.py Armature Symmetry Make an Armature symmetrical 242

ScriptTemplate

Filename Command Description Version
scripttemplate_mesh_edit.py Mesh Editing Add a new text for editing a mesh 243
scripttemplate_object_edit.py Object Editing Add a new text for editing selected objects 243
scripttemplate_pyconstraint.py Script Constraint Add a new script for custom constraints 245

Help

Filename Command Description Version
help_bpy_api.py Blender/Python Scripting API The Blender Python API reference manual 244
help_getting_started.py Getting Started Help for new users 234
hotkeys.py HotKey and MouseAction Reference All the hotkeys/short keys 242
IDPropBrowser.py ID Property Browser Browse ID properties 242
help_manual.py Manual The Blender reference manual 234
help_release_notes.py Release Notes Information about the changes in this version of Blender 234
help_browser.py Scripts Help Browser Show help information about a chosen installed script. 234
help_tutorials.py Tutorials Tutorials for learning to use Blender 234

HelpSystem

Filename Command Description Version
sysinfo.py System Information... Information about your Blender environment, useful to diagnose problems. 236

HelpWebsites

Filename Command Description Version
help_web_eshop.py Blender E-Shop Buy official Blender resources and merchandise online 234
help_web_blender.py Blender Website The official Blender website 234
help_web_devcomm.py Developer Community Get involved with Blender development 234
help_web_usercomm.py User Community Get involved with other Blender users 234

MeshFaceKey

Filename Command Description Version
mesh_skin.py Skin Faces/Edge-Loops Select 2 vert loops, then run this script. 243

AddMesh

Filename Command Description Version
add_mesh_empty.py Empty mesh *No description* 243
add MyVeryOWNObject *No description* 244
add_mesh_torus.py Torus *No description* 243

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メニューバーA

Next comes OSAKA!!!

Blender party @OSAKA,Japan 2009
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bptj2009

Eventsupport blog(Della Nagoya)
bpnj2008 - blog

Nagoya
NAGOYA2008本編

メニューバーB

ショートカットキー
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FKeys Numpad
Arrows Specials1
(2.45のHotkeysから。)

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