changes0.4

ver.0.4のchanges.stone_soup

0.4 Highlights

  • Many interface improvements.
  • Greatly improved Tiles.
  • Allow all sensible species/class combinations.
  • Added Vampire species.
  • Overhaul of the good gods.
  • Smarter monsters.


Interface


  • Overhauled key settings of a number of commands.
(See settings/034_commands.txt or press ?v while playing.)
  • Added monster list for monsters in line of sight (ASCII only).
  • Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.)
  • Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status.
  • Improved butchering interface.
  • Allow selection of equipment slots from '%' overview screen.
  • Added coloured HP/Magic bars.
  • Many new tutorial information triggers.
  • Allow searching item/monster/spell/... descriptions ('?/' command).
  • Allow swapping (' command) to non-weapons that need to be wielded for spells.
  • Fixed weapon swap ignoring {!w}.
  • Added Ctrl-D as a synonym for '~' (defining macros).
  • Added commands for repeating commands ('`' and '0').
  • Added command to annotate level ('!' command).
  • Stepping into lava/deep water is not possible anymore, unless confused.
  • Ask for confirmation before stepping into dangerous clouds, or traps.
  • Allow autotravel through clouds your character is immune to.
  • Prompt when firing through allies, or doing a ranged attack TSO would punish.
  • Make butchering respect distortion weapons.
  • (W)ear and (P)ut on menus allow removal of equipped items.
  • Arriving via stairs calls autopickup and lists items on square.
  • Refuse to eat rotten meat for non-saprovorous characters.
  • Added harmful effects (poison etc.) to chunk descriptions.
  • Evaporate can now be cancelled during potion/direction choice.
  • Portaled Projectile now allows choice of ammunition.
  • Stash tracker now tracks decay of corpses/chunks, eventually removing them.
  • greedy_explore now defaults to true.

Gods

  • Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
  • Greatly improved Beogh and Nemelex, and made Xom more interesting.
  • Vehumet isn't evil anymore, and all boosts apply without prayer.
  • Switch costs of Lugonu's self-banishment and leaving the Abyss.
  • Removed autoprayer and option to stop prayer.
  • Removed item sacrifices for all gods except Nemelex, TSO, Zin.
  • Upon failed sacrifice hint on accepted item types.
  • Divine summons will leave on penance, or turn hostile on abandonment.

Characters

  • Added Vampire species.
  • Enable all sensible species/class combinations.
  • Overhaul starting skills and equipment.
  • Removed Glamour.
  • Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
  • Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
  • Added +1 damage bonus for orcs and dwarves throwing racial gear.
  • Fixed undead being unable to smite.
  • Necromutation now gives torment resistance again.
  • When transforming only remove armour you can't wear while transformed.

Items

  • Removed weapons of disruption, improved holy wrath.
  • New weapon brand: dragon slaying, limited to Polearms.
  • Fixed darts of flame/ice to actually work, add similarly branded javelins.
  • Forbid (un)equipping of items with known potentially fatal stat drain.
  • Make distortion only take effect on unwielding.
  • Improved autotargeting for weapons of reaching.
  • Disable random generation of weapons of orc slaying (allowed in randarts).
  • Fixed cap acquirement misbehaviour.
  • New scrolls: Holy Word, Fog.
  • Removed scrolls of forgetfulness.
  • Added potions of blood and coagulated blood.
  • Scrolls of recharging and enchant armour now prompt for an item.
  • Potions of restore ability also cancel breath delay.
  • Staves and rods of the same type can now be recognized.
  • Staves will autoID if your skill in the appropriate school is 4 or higher.
  • Manuals are visibly different from spell books and don't prompt anymore.
  • Improved artefact autoinscriptions.
  • Several new pre-defined (un)randarts.
  • Added message for returning weapons NOT returning.
  • Equipped randarts can now actually cause berserk.
  • Thrown potions of poison won't poison monsters anymore.
  • Limit racial properties applying to only some fitting item types.
  • Prompt when attempting to sacrifice important items.
  • Fixed books in shops being noted as identified over and over again.

Monsters

  • New glyphs and colours for many monsters.
(See settings/034_monster_glyphs.txt.)
  • Beefed up demon lords.
  • Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
  • Ghosts get Dispel Undead, Freezing Cloud, etc.
  • Mummy curses now only decay a random amount of a stack of potions.
  • Make Snorg go berserk.
  • Angels and Daevas may appear randomly in the Abyss.
  • Holy monsters may turn neutral if the player follows a good god.
  • Unknown mimics are now consistently treated like items.
  • Changed monster resists to have several levels, like the player's.
  • Removed electricity resistance from several monsters.
  • Daevas now resist negative energy.
  • Fixed Oklob plants being confuseable.
  • Lee's Rapid Deconstruction now works against skeletal dragons.
  • Changed evil/holiness/intelligence/... flags for a number of monsters.
  • Improved trap handling for intelligent monsters.
  • Improved control over friendly monsters.
  • Smarter pickup handling.
  • Implemented patrolling and monster pathfinding.
  • Fixed friendlies accidentally shooting the player.
  • Fixed monsters firing/reaching through walls.
  • Fixed summoned monsters sharing a square with the player.
  • Monsters won't enter miasma if it harms them.
  • Implemented Dispel Undead for monsters.
  • Fix nagas/centaurs never being generating with bardings.
  • Monsters may use wands of disintegration/polymorph other (mutate the player).
  • Make paralysed monsters stabbable.
  • Give a message for kills out of LOS.
  • No experience for killing summoned monsters.
  • Give half xp for enslaved monsters dying.
  • Monster blink is now (mostly) restricted to their LOS.
  • Introduced fish zombies.
  • Fixed several spell/invocation attacks not waking monsters.
  • Improved monster shields.
  • More refined monster speech. (See docs/monster_speech.txt.)

Levels

  • Added transparent wall types.
  • Modified Slime Pits end, guarantee rune.
  • Several new vaults.
  • Fixed some levels having the wrong amount of stairs.
  • Fixed wonky vaults on lava etc.
  • Treat adjacent doors as one (large) gate, opening/closing together.
  • Player minotaurs will now map labyrinths.
  • Removed amnesia traps.
  • Introduced shafts.
  • Added blood spattering.

Tiles

  • Merged Tiles into Crawl code.
  • Save files between tile and non-tile games are compatible.
  • Added lots of new tiles, and corrected misdisplayed ones.
  • wininit.txt is now autocreated, if missing.
  • Adapted tutorial for tiles.
  • Improved mouse-click inventory/dungeon interaction.
  • Show travel exclusion in tile map and mini-map.
  • Fixed Detect creatures revealing exact monster type.
  • Mimics posing as autopickable items now get marked as such.
  • Clicking on items now respects warning inscriptions.
  • General improvement.

Miscellaneous

  • New scoring system.
  • Train Stealth by sneaking around sleeping monsters.
  • Train Traps & Doors by setting off traps.
  • Disallow self-banishment via Banishment spell.
  • New spell: Summon Ugly Thing.
  • Replace Paralyse spell with new spell Petrify.
  • Better feedback on Detect Traps.
  • Identify post-mortem inventory in morgue.txt.
  • Dump command also dumps level map.
  • init.txt/.crawlrc allow loading of external options/macro files.
  • Changed stat display to be more compact and visually appealing.
  • Overhaul of ghost structure.
  • Overhauled and improved the documentation.
  • Outsourced a lot of text into database files.
  • Lots of additional bugs squashed.
  • General code clean-up.
2008年07月16日(水) 21:47:55 Modified by dcss1123