changes0.4
ver.0.4のchanges.stone_soup
0.4 Highlights
- Many interface improvements.
- Greatly improved Tiles.
- Allow all sensible species/class combinations.
- Added Vampire species.
- Overhaul of the good gods.
- Smarter monsters.
Interface
- Overhauled key settings of a number of commands.
- Added monster list for monsters in line of sight (ASCII only).
- Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.)
- Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status.
- Improved butchering interface.
- Allow selection of equipment slots from '%' overview screen.
- Added coloured HP/Magic bars.
- Many new tutorial information triggers.
- Allow searching item/monster/spell/... descriptions ('?/' command).
- Allow swapping (' command) to non-weapons that need to be wielded for spells.
- Fixed weapon swap ignoring {!w}.
- Added Ctrl-D as a synonym for '~' (defining macros).
- Added commands for repeating commands ('`' and '0').
- Added command to annotate level ('!' command).
- Stepping into lava/deep water is not possible anymore, unless confused.
- Ask for confirmation before stepping into dangerous clouds, or traps.
- Allow autotravel through clouds your character is immune to.
- Prompt when firing through allies, or doing a ranged attack TSO would punish.
- Make butchering respect distortion weapons.
- (W)ear and (P)ut on menus allow removal of equipped items.
- Arriving via stairs calls autopickup and lists items on square.
- Refuse to eat rotten meat for non-saprovorous characters.
- Added harmful effects (poison etc.) to chunk descriptions.
- Evaporate can now be cancelled during potion/direction choice.
- Portaled Projectile now allows choice of ammunition.
- Stash tracker now tracks decay of corpses/chunks, eventually removing them.
- greedy_explore now defaults to true.
Gods
- Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
- Greatly improved Beogh and Nemelex, and made Xom more interesting.
- Vehumet isn't evil anymore, and all boosts apply without prayer.
- Switch costs of Lugonu's self-banishment and leaving the Abyss.
- Removed autoprayer and option to stop prayer.
- Removed item sacrifices for all gods except Nemelex, TSO, Zin.
- Upon failed sacrifice hint on accepted item types.
- Divine summons will leave on penance, or turn hostile on abandonment.
Characters
- Added Vampire species.
- Enable all sensible species/class combinations.
- Overhaul starting skills and equipment.
- Removed Glamour.
- Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
- Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
- Added +1 damage bonus for orcs and dwarves throwing racial gear.
- Fixed undead being unable to smite.
- Necromutation now gives torment resistance again.
- When transforming only remove armour you can't wear while transformed.
Items
- Removed weapons of disruption, improved holy wrath.
- New weapon brand: dragon slaying, limited to Polearms.
- Fixed darts of flame/ice to actually work, add similarly branded javelins.
- Forbid (un)equipping of items with known potentially fatal stat drain.
- Make distortion only take effect on unwielding.
- Improved autotargeting for weapons of reaching.
- Disable random generation of weapons of orc slaying (allowed in randarts).
- Fixed cap acquirement misbehaviour.
- New scrolls: Holy Word, Fog.
- Removed scrolls of forgetfulness.
- Added potions of blood and coagulated blood.
- Scrolls of recharging and enchant armour now prompt for an item.
- Potions of restore ability also cancel breath delay.
- Staves and rods of the same type can now be recognized.
- Staves will autoID if your skill in the appropriate school is 4 or higher.
- Manuals are visibly different from spell books and don't prompt anymore.
- Improved artefact autoinscriptions.
- Several new pre-defined (un)randarts.
- Added message for returning weapons NOT returning.
- Equipped randarts can now actually cause berserk.
- Thrown potions of poison won't poison monsters anymore.
- Limit racial properties applying to only some fitting item types.
- Prompt when attempting to sacrifice important items.
- Fixed books in shops being noted as identified over and over again.
Monsters
- New glyphs and colours for many monsters.
- Beefed up demon lords.
- Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
- Ghosts get Dispel Undead, Freezing Cloud, etc.
- Mummy curses now only decay a random amount of a stack of potions.
- Make Snorg go berserk.
- Angels and Daevas may appear randomly in the Abyss.
- Holy monsters may turn neutral if the player follows a good god.
- Unknown mimics are now consistently treated like items.
- Changed monster resists to have several levels, like the player's.
- Removed electricity resistance from several monsters.
- Daevas now resist negative energy.
- Fixed Oklob plants being confuseable.
- Lee's Rapid Deconstruction now works against skeletal dragons.
- Changed evil/holiness/intelligence/... flags for a number of monsters.
- Improved trap handling for intelligent monsters.
- Improved control over friendly monsters.
- Smarter pickup handling.
- Implemented patrolling and monster pathfinding.
- Fixed friendlies accidentally shooting the player.
- Fixed monsters firing/reaching through walls.
- Fixed summoned monsters sharing a square with the player.
- Monsters won't enter miasma if it harms them.
- Implemented Dispel Undead for monsters.
- Fix nagas/centaurs never being generating with bardings.
- Monsters may use wands of disintegration/polymorph other (mutate the player).
- Make paralysed monsters stabbable.
- Give a message for kills out of LOS.
- No experience for killing summoned monsters.
- Give half xp for enslaved monsters dying.
- Monster blink is now (mostly) restricted to their LOS.
- Introduced fish zombies.
- Fixed several spell/invocation attacks not waking monsters.
- Improved monster shields.
- More refined monster speech. (See docs/monster_speech.txt.)
Levels
- Added transparent wall types.
- Modified Slime Pits end, guarantee rune.
- Several new vaults.
- Fixed some levels having the wrong amount of stairs.
- Fixed wonky vaults on lava etc.
- Treat adjacent doors as one (large) gate, opening/closing together.
- Player minotaurs will now map labyrinths.
- Removed amnesia traps.
- Introduced shafts.
- Added blood spattering.
Tiles
- Merged Tiles into Crawl code.
- Save files between tile and non-tile games are compatible.
- Added lots of new tiles, and corrected misdisplayed ones.
- wininit.txt is now autocreated, if missing.
- Adapted tutorial for tiles.
- Improved mouse-click inventory/dungeon interaction.
- Show travel exclusion in tile map and mini-map.
- Fixed Detect creatures revealing exact monster type.
- Mimics posing as autopickable items now get marked as such.
- Clicking on items now respects warning inscriptions.
- General improvement.
Miscellaneous
- New scoring system.
- Train Stealth by sneaking around sleeping monsters.
- Train Traps & Doors by setting off traps.
- Disallow self-banishment via Banishment spell.
- New spell: Summon Ugly Thing.
- Replace Paralyse spell with new spell Petrify.
- Better feedback on Detect Traps.
- Identify post-mortem inventory in morgue.txt.
- Dump command also dumps level map.
- init.txt/.crawlrc allow loading of external options/macro files.
- Changed stat display to be more compact and visually appealing.
- Overhaul of ghost structure.
- Overhauled and improved the documentation.
- Outsourced a lot of text into database files.
- Lots of additional bugs squashed.
- General code clean-up.
2008年07月16日(水) 21:47:55 Modified by dcss1123